HeatSync
A full game remaster is in the works! More information will be posted soon!
HeatSync
An endless platform shooter made for the Godot Wild Jam #53.
Zenarvis, once a flourishing planet inhabited humans and robots alike, is now overrun by alien creatures looking to extinguish all forms of energy, including you! Survive for as long as you can while assembling new components to alter your robot and acquire various abilities. Try to manage your use of components to prevent overheating.
-Credit-
Coding: KingJalfire
Music: Allen Opperman
Art: Ken Stevens
SFX: www.littlerobotsoundfactory.com
-Controls-
Keyboard (Default):
WASD: Move
Mouse Move: Weapon Cursor
Mouse Left Click: Fire Weapon
Space: Jump
E: Pick Up Items/Components
F: Use Core Ability
Shift: Use Gyrator Ability
Esc: Pause Menu
-Components-
Tools:
Medipack: Heals player by 20% of the max health
Battery: Reduces heat of all components by 60%
Legs:
Cores:
Landmine Core: Gives you the ability to place a landmine that does damage to surrounding enemies when triggered.
Conductors:
Copper Conductor: Has weak cooling systems but strong armor.
Silver Conductor: Average cooling systems and average armor strength.
Heads:
Medi Head: Increases medipack spawns and has average armor strength.
Cool Head: Increases battery spawns and has average armor strength.
Guns:
Proton Laser: Has high damage, high heat production, and low fire rate.
Plasma Rifle: Has low damage, low hear production, and high fire rate.
Gravity Shotgun: Has high damage, high heat production, average fire rate, but low accuracy and range
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | KingJalfire, Babysamurai, Doof Doof |
Genre | Shooter, Platformer |
Made with | Godot |
Tags | 2D, Fast-Paced, Pixel Art, Short, Singleplayer |
Comments
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really nice game!
Thanks! I am really proud of it.